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Old Aug 07, 2006, 04:40 AM // 04:40   #21
Ascalonian Squire
 
Join Date: Aug 2006
Guild: The Myrmidon Elite
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I dont agree. That samurai example could easily be replicated by having a warrior secondary, in which case you gain all of those swordsmanship skills. (If i misinterpreted the example, I apologize. Its late lol) I feel like its not needed because instead of making a W/Be to get more swords skills, why not just add more W sword skills in the next chapter? (Again, if i read that wrong, sorry!)
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Old Aug 07, 2006, 05:30 AM // 05:30   #22
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The thing is, if you cann't make them unique enough... why bother making a new class? They could be similar (like bow to spear, or sword to dagger), but should still have a thin seperation, be it in their usage or cost or timing.

For your example Sleeper Service, the Samurai could get its own Katana Mastery, which could just have skills of slighly twicked swordmastery skill (possibly exluding adr, and replace with something else). I just don't see the need for fused attribute yet.

To some degree, I agree with the 3 points of problem in your OP, but still don't think GW need to sink to this level yet. There are still bucket of creative ideas for new class and skills here.
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Old Aug 08, 2006, 01:29 AM // 01:29   #23
Jungle Guide
 
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OK here’s my situation and I’m sure it will apply to a few other players out there.

I enjoy PvE a LOT more than PvP. Call me a pve noob or whatever but you probably will not even come close to the kind of verbal aggression one gets out on the PvP fields. Furthermore I Just love the questing/adventuring side of it, and as a bonus I get tons of cool items (that I can’t be bothered to sell because the trade SUCKS but that’s another story).

I have a grand total of 8 char slots (yes I bought 2) and ZERO PvP chars.
Six are level 20 RP chars and I’m just finishing factions with the 6th one (two have deleatable chars that I’m keeping just for the names when Nightfall comes out). All the chars have multiple secondary jobs (my main El has a good chunk of all core professions, including elites).

Now during the development of these characters I found it more and more annoying that at the end of the day its breaks down to this:

MELEE CLASS PRIMARY---->MO SECONDARY
MAGE CLASS PRIMARY----->MO or ME SECONDARY
RANGED CLASS PRIMARY--->MO or ME SECONDARY


The reason being that if a secondary class does not directly and efficiently reinforce your primary to make it more powerful (echo*, anti interupt Me skills... etc) then its simply not worth putting the points into it. And if your build works better "pure" then take Mo as secondary because even with zero points in Prot, rebirth will always be the BEST rez skill in PvE.

Now I know there are builds that do not use that format (have a few myself) but the problem lies in that fact that either it’s just not powerful enough, fast enough or demands too many external requirements (team combos and/or particular enemy behavior/conditions).

Result?
1. Six chars that are super-uber flexible and, which if I want to remain alive and/or keep my team from failing the missions need to remain "pure" or directly boosted.
2. No fancy profession mixing or skilling (I’ve actually been called a noob for using SS when I was MM'ing and that’s the same profession!)
3. A Ton of super-uber cool weapons that are simply not worth putting onto a char if it’s not for its primary profession.

Of course just giving the ability to chars to use runes of any profession would solve this but I'd predict a lot of resistance on that front. On top of that I can't even imagine the balance issues that that would cause.


In my humble opinion I just recon that this would resolve the originally posted issues (and the other comments) as well as this particular problem whilst retaining overall game balance.

On another note, should the community would really be dramatically opposed to the introduction of Class Synergy (getting mixed feedback I have to say) then how about if Anet proposed Classes for sale at its online shop? (For like um...12 dollars or something) yes I know balance and testing always the problem meh....solution anyone?

*and using the Echo related skills requires zero points...so
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Old Aug 08, 2006, 04:00 AM // 04:00   #24
Jungle Guide
 
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i am not sure how well it would work, considering many classes use their own type of weapon, like warrior hammer and berserker hammer are 2 way different things.
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Old Jun 20, 2007, 02:10 PM // 14:10   #25
Ascalonian Squire
 
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Guild: Dynasty in Action
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Its a good idea but it would be even more intersting(if not practical) to have chars select one primary attrbute, and 3 attribute selction points, weapon attributes would cost .75, non weapon attribute 1
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